Über diesen Kurs
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Stufe „Mittel“

Ca. 13 Stunden zum Abschließen

Empfohlen: 4 weeks, 2-3 hours per week...

Englisch

Untertitel: Englisch

100 % online

Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexible Fristen

Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.

Stufe „Mittel“

Ca. 13 Stunden zum Abschließen

Empfohlen: 4 weeks, 2-3 hours per week...

Englisch

Untertitel: Englisch

Lehrplan - Was Sie in diesem Kurs lernen werden

Woche
1
3 Stunden zum Abschließen

Particle and Effects Systems

For the first part of the course, you'll get an introduction to the course and its Challenge/Solution format, then launch right into challenges that will take the AsteraX game to the next level. Games and other software applications can strongly benefit from user feedback systems that provide a lot of impact and interest. Unity's particle systems can create powerful visual effects, and in the first challenge of this course, you'll implement particle systems to create satisfying explosions and other effects to add excitement to the game.

...
6 Videos (Gesamt 28 min), 6 Lektüren, 1 Quiz
6 Videos
Introduction to the UCP Exam2m
Introduction to Course 22m
Challenge 1| Particles and Explosions4m
Solution 1A | Particles and Explosions11m
Solution 1B | Bonus Challenge2m
6 Lektüren
The Unity Certified Programmer Exam5m
Course Prerequisites and Unity Resources5m
About the Challenges and Solutions10m
Challenge 1 | Implementing Particles and Explosions1h 30m
Challenge 1 | Hints and Tips10m
Solution 1 | Implementing Particles and Explosions15m
1 praktische Übung
Particles and Effects10m
Woche
2
5 Stunden zum Abschließen

User Progress and Reward Systems

In the following two lessons, you'll continue to add important application systems to the game. First, you'll implement multiple level support with progressively increasing difficulty, as well as the ability for the user to pause the game. Then you'll create a popular type of user reward system: a set of achievements that the player can earn for reaching defined milestones.

...
6 Videos (Gesamt 48 min), 6 Lektüren, 1 Quiz
6 Videos
Solution 2A | Pause6m
Solution 2B | Multiple Levels11m
Solution 2C |Bonus Challenge | Animated LevelAdvancePanel10m
Challenge 3 | Achievements3m
Solution 3 | Achievements14m
6 Lektüren
Challenge 2 | Multiple Levels and Pausing1h 30m
Challenge 2 | Hints and Tips10m
Solution 2 | Multiple Levels and Pausing15m
Challenge 3 | Achievements1h 30m
Challenge 3 | Hints and Tips10m
Solution 3 | Achievements15m
1 praktische Übung
Scene Management10m
Woche
3
5 Stunden zum Abschließen

Data Management and User Customization Systems

What's the use of user progression systems if application data doesn't persist between sessions? In this week's lesson, you'll implement a way to save the user's data to the local device. After setting up Unity Analytics in preparation for a later lesson, you'll implement user customization functionality: allowing users to unlock new ship parts and build their own custom ship from the menu.

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6 Videos (Gesamt 47 min), 7 Lektüren, 1 Quiz
6 Videos
Solution 4 | Saving Game Information Locally14m
Analytics & Remote Settings Setup4m
Challenge 5 | Player Ship Customization & UI4m
Solution 5A | Player Ship Customization & UI - UI Implementation11m
Solution 5B | Player Ship Customization & UI - Customization Implementation6m
7 Lektüren
Challenge 4 | Saving Game Information Locally1h 30m
Challenge 4 | Hints and Tips10m
Solution 4 | Saving Game Information Locally15m
Project Prep: Setting up Unity Analytics10m
Challenge 5 | Player Ship Customization & UI1h 30m
Challenge 5 | Hints and Tips10m
Solution 5 | Player Ship Customization & UI1m
1 praktische Übung
Data Management and User Customization Systems20m
Woche
4
5 Stunden zum Abschließen

Optimizing for Performance and Platforms

Let's assume this week that the application is relatively complete and you're ready to launch it to the public. Instead of releasing it blindly, however, you're going to wire it up to Unity Analytics and RemoteSettings, which will allow you to track user progression and update the game difficulty in an agile fashion without releasing a new version. For your final challenge of this course, you'll prepare a mobile version of the game with the appropriate inputs and optimizations.

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6 Videos (Gesamt 42 min), 5 Lektüren, 2 Quiz
6 Videos
Solution 6 |Unity Analytics & RemoteSettings11m
Debugging and Profiling10m
Challenge 7 | Mobile Edition3m
Solution 7 | Mobile Edition6m
Course 2 Summary4m
5 Lektüren
Challenge 6 | Unity Analytics and RemoteSettings1h 30m
Solution 6 | Unity Analytics and Remote Settings15m
Challenge 7 | Prepare for Peer Review10m
Solution 7 | Mobile Edition10m
Congratulations!10m
1 praktische Übung
Unity Analytics and Remote Settings10m
4.5
7 BewertungenChevron Right

Top reviews from Application Systems Programming

von THDec 3rd 2018

Greate course! Particle systems and Event Triggers main highlights for me.

von AEJan 19th 2019

Adds a lot more topics to be reviewed for the exam.

Über Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Über die Spezialisierung Unity Certified Programmer Exam Preparation

This is Unity’s official series of courses designed to prepare you for the Unity Certified Programmer exam, the certification for entry- to mid-level Unity programmers. You’ll gain practice and experience in each of the topics covered in the exam through hands-on problem solving challenges. You’ll build two complete Unity projects end-to-end, implementing core interactivity, supporting systems, and platform optimizations This series of courses is for Unity programmers with 1-2 years of experience who are ready to bring their existing skills up to a professional standard....
Unity Certified Programmer Exam Preparation

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