Über diesen Kurs

41,561 kürzliche Aufrufe

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nahm einen neuen Beruf nach Abschluss dieser Kurse auf

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100 % online
Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.
Flexible Fristen
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Ca. 13 Stunden zum Abschließen
Englisch
Untertitel: Englisch

Kompetenzen, die Sie erwerben

Video Game DevelopmentC Sharp (C#) (Programming Language)Unity (User Interface)Game Design

Karriereergebnisse der Lernenden

47%

nahm einen neuen Beruf nach Abschluss dieser Kurse auf

45%

ziehen Sie für Ihren Beruf greifbaren Nutzen aus diesem Kurs
Zertifikat zur Vorlage
Erhalten Sie nach Abschluss ein Zertifikat
100 % online
Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.
Flexible Fristen
Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.
Ca. 13 Stunden zum Abschließen
Englisch
Untertitel: Englisch

von

Michigan State University-Logo

Michigan State University

Lehrplan - Was Sie in diesem Kurs lernen werden

InhaltsbewertungThumbs Up98%(3,621 Bewertungen)Info
Woche
1

Woche 1

3 Stunden zum Abschließen

Starting the Project

3 Stunden zum Abschließen
16 Videos (Gesamt 89 min), 6 Lektüren, 1 Quiz
16 Videos
Brief History of Game Platforms1m
Modern Game Platforms1m
Project Overview2m
Getting Started7m
Creating Tree Sprite6m
Creating Ground Tiles5m
Creating Platforms4m
Setting up the Player11m
Tags3m
Layers4m
Sorting Layers4m
Player Animations11m
Player Animator Controller9m
Character Controller5m
Using Game Controllers5m
6 Lektüren
History of Video Games10m
Download and Install (the latest) Unity3D10m
Troubleshooting Tips10m
Downloading Project Assets10m
Solutions to Sparty not moving10m
Game Controller Details10m
1 praktische Übung
Week 1 Quiz28m
Woche
2

Woche 2

3 Stunden zum Abschließen

Getting the Game Playable

3 Stunden zum Abschließen
18 Videos (Gesamt 134 min)
18 Videos
Moving Platforms9m
Project Organization4m
Camera Follow3m
Character Controller Code Part 19m
Character Controller Code Part 212m
Adding Double Jump8m
Death Zone5m
Coins7m
Victory7m
Particle Effects13m
Enemy Setup7m
Enemy Animation7m
Attacking and Stunning Enemy6m
Moving Enemy5m
Enemy Code Part 16m
Enemy Code Part 26m
Player Bounce on Enemy Stun4m
1 praktische Übung
Week 2 Quiz20m
Woche
3

Woche 3

2 Stunden zum Abschließen

Building Out the Game

2 Stunden zum Abschließen
13 Videos (Gesamt 96 min), 1 Lektüre, 1 Quiz
13 Videos
Parallax Scrolling Part 26m
Image Effects4m
User Interface Setup9m
Hiding UI in the Scene View4m
Game Manager8m
Player Prefs6m
Game Manager Code8m
Custom Editor Tools10m
Out-of-Game Scenes7m
The Main Menu6m
Cross Platform Menu Controller Support3m
Supporting Mobile Cross Platform Input11m
1 Lektüre
Course Project Goals10m
1 praktische Übung
Week 3 Quiz20m
Woche
4

Woche 4

5 Stunden zum Abschließen

Preparing to Ship!

5 Stunden zum Abschließen
9 Videos (Gesamt 59 min), 10 Lektüren, 1 Quiz
9 Videos
Building for WebGL4m
Building for PC and Mac8m
Building for iOS12m
Building for Android6m
Taking Screenshots11m
Creating a Game Web Page6m
Finishing Up51
End of Course46
10 Lektüren
Game Polish (aka, Game Feel and Juice)10m
Integrating Analytics10m
Monetization10m
Playtesting and Balancing10m
Optimization10m
Building for iOS and Android Resources10m
Creating a Game Trailer10m
Game Web Page Resources10m
Distribution Channel Resources10m
Additional Resources10m

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Über den Spezialisierung Game Design and Development

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers....
Game Design and Development

Häufig gestellte Fragen

  • Access to lectures and assignments depends on your type of enrollment. If you take a course in audit mode, you will be able to see most course materials for free. To access graded assignments and to earn a Certificate, you will need to purchase the Certificate experience, during or after your audit. If you don't see the audit option:

    • The course may not offer an audit option. You can try a Free Trial instead, or apply for Financial Aid.

    • The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

  • If you subscribed, you get a 7-day free trial during which you can cancel at no penalty. After that, we don’t give refunds, but you can cancel your subscription at any time. See our full refund policy.

  • Yes, Coursera provides financial aid to learners who cannot afford the fee. Apply for it by clicking on the Financial Aid link beneath the "Enroll" button on the left. You'll be prompted to complete an application and will be notified if you are approved. You'll need to complete this step for each course in the Specialization, including the Capstone Project. Learn more.

  • The course was originally built with Unity 5.1.x. However, we recently updated lessons to Unity 5.4.x where there were notable differences between 5.1 and 5.4.

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