Über diesen Kurs
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Ca. 23 Stunden zum Abschließen

Empfohlen: 4 weeks of study, 2-4 hours/week...

Englisch

Untertitel: Englisch

100 % online

Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexible Fristen

Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.

Ca. 23 Stunden zum Abschließen

Empfohlen: 4 weeks of study, 2-4 hours/week...

Englisch

Untertitel: Englisch

Lehrplan - Was Sie in diesem Kurs lernen werden

Woche
1
7 Stunden zum Abschließen

Location, Locomotion and Motion

In this week we are going to do a deep dive on the sensors in the iOS platform. Sensors are one of the aspects of smartphones that make them a unique platform and form a bridge between the digital and physical world. We will look at different ways of bridging that divide with location sensors (and street address look-ups via reverse geocoding), geofencing and motion sensors. This will give you the skills to write code that makes your apps aware of the world around them and possibly even react to a user’s physical movement.

...
17 Videos (Gesamt 277 min), 2 Lektüren, 1 Quiz
17 Videos
Reverse Geocode Concept21m
Reverse Geocode Design4m
Reverse Geocode Case Study 0128m
Reverse Geocode Case Study 0210m
Intro to GeoFences18m
Simulating Location12m
GeoFence Case Study 0114m
GeoFence Case Study 0211m
GeoFence Case Study 0320m
GeoFence Case Study 0422m
Sensor Overview18m
Raw Acceleromter Case Study 0115m
Raw Acceleromter Case Study 0225m
Device Motion Case Study11m
Reference Frame Case Study29m
User Acceleration Case Study6m
2 Lektüren
Course Overview10m
GeoFence Coupons Assignment Instructions10m
Woche
2
3 Stunden zum Abschließen

Lights and Sounds

Working with light levels from the physical world is tough on iOS, but this week we will show you a way to access the ambient light around the device by leveraging the screen brightness. Then we will flip the paradigm. Instead of trying to sense the physical world, we will act in the physical world by playing sounds. We will introduce two methods of playing sounds in apps (not the only ways by any means).

...
5 Videos (Gesamt 58 min), 1 Lektüre, 1 Quiz
5 Videos
Light Sensor Case Study 0213m
Intro to Audio 0112m
System Sound Services Case Study13m
Intro to Audio 0211m
1 Lektüre
Drum Kit Assignment Instructions10m
Woche
3
6 Stunden zum Abschließen

Touch, Collision, Reaction

This week we give you the foundation for making games with SpriteKit. How do you build a game? How do you load assets into your game? How do you make them move and respond? We will start with the “Hello, World” of games, “Pong”. That will give a quick intro into how games work. Then we will return to each of the steps that we leveraged in making Pong and go into more depth explaining what we did along the way. In the in depth tutorial we will keep a running example of a game of “Breakout” tracking along with our progress. The focus of this style of game is on leveraging the physics engine, and detecting and responding to collisions in 2 dimensions. We will show the student how to place sprites, react to multi-touch interaction, detect and respond to contact events.

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11 Videos (Gesamt 241 min), 1 Lektüre, 1 Quiz
11 Videos
Make Pong36m
Starting your game22m
Break-Out Case Study 0125m
Intro to Physics Engine23m
Break-Out Case Study 0211m
Intro to Multi-Touch Events17m
Break-Out Case Study 0322m
Intro to Collisions 0114m
Intro to Collisions 0225m
Break-Out Case Study 0425m
1 Lektüre
Sprite Container Assignment Instructions10m
Woche
4
5 Stunden zum Abschließen

Where the Action Is

In this final week we will explore the different actions that can be initiated by your Sprites to create dynamic games. By leveraging the SKAction class, complicated multi-step animations, sounds and effects can be chained together without the app developer having to micro-manage their unfolding. We will also introduce particle systems as they are a fun and efficient way to simulate effects like smoke, fire and magic. Lastly, we will show you how to interact with Game Center so that you can add social action to your games. That includes leaderboards and achievements that are visible to the user’s social network and add a fun element of competition to any game.

...
7 Videos (Gesamt 136 min), 1 Lektüre, 2 Quiz
7 Videos
SKActions Code Check21m
Animating Textures15m
Intro to Particle Systems15m
Particle System Code Check9m
Break-Out Case Study 0539m
Intro to Game Center27m
1 Lektüre
Collision Effects Assignment Instructions10m
1 praktische Übung
Final Exam56m
4.6
8 BewertungenChevron Right

Top reviews from Games, Sensors and Media

von KMDec 3rd 2017

By far the most fun of the specialization so far. Lots of things learned about coding game structures.

von PPMay 18th 2016

Very awesome class with thoroughly understandable step-by-step approach.

Dozenten

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Don Patterson

Associate Professor
Informatics and Computer Science
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Sam Kaufman

Partner at Gradient

Über University of California, Irvine

Since 1965, the University of California, Irvine has combined the strengths of a major research university with the bounty of an incomparable Southern California location. UCI’s unyielding commitment to rigorous academics, cutting-edge research, and leadership and character development makes the campus a driving force for innovation and discovery that serves our local, national and global communities in many ways....

Über die Spezialisierung iOS Development for Creative Entrepreneurs

This Specialization focuses on the basics of iOS application development. You’ll gain the skills you need to create your own app, including fluency in Objective-C and UIKit and SpriteKit user interface concepts, and you’ll learn to leverage networking, security, audio, video, location, and sensor frameworks. In the final Capstone Project, you’ll apply your skills to create a networked game that leverages sensors on the phone to create a unique gaming experience, and that you can showcase in job applications and interviews or offer in the iTunes store....
iOS Development for Creative Entrepreneurs

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