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100 % online
Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.
Flexible Fristen
Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.
Stufe „Mittel“
Ca. 18 Stunden zum Abschließen
Englisch
Untertitel: Englisch

Karriereergebnisse der Lernenden

67%

nahm einen neuen Beruf nach Abschluss dieser Kurse auf

67%

ziehen Sie für Ihren Beruf greifbaren Nutzen aus diesem Kurs
Zertifikat zur Vorlage
Erhalten Sie nach Abschluss ein Zertifikat
100 % online
Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.
Flexible Fristen
Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.
Stufe „Mittel“
Ca. 18 Stunden zum Abschließen
Englisch
Untertitel: Englisch

von

University of Colorado System-Logo

University of Colorado System

Lehrplan - Was Sie in diesem Kurs lernen werden

Woche
1

Woche 1

5 Stunden zum Abschließen

Arrays, Lists, and Iteration

5 Stunden zum Abschließen
18 Videos (Gesamt 115 min), 14 Lektüren, 1 Quiz
18 Videos
Navigating a Coursera Course (optional)3m
Meet the Instructor (optional)10m
Lesson Introduction32
Arrays in Theory3m
Arrays in Practice10m
Why We Start at Zero5m
Lists7m
Ted the Collector7m
Lesson Introduction1m
Adding a DLL5m
For Loops9m
Foreach Loops7m
Blowing Up Teddies, Take 17m
Blowing Up Teddies, Take 24m
Ted the Collector Revisited8m
While Loops10m
Collision-Free Spawning7m
14 Lektüren
Dr. T's Book10m
Setting Up Your Development Environment10m
Course Topic Index10m
Lecture Code10m
Exercise Code10m
WebGL and Unity10m
Exercise 1: Arrays10m
Exercise 2: Lists10m
Arrays and Lists Lecture Code10m
Exercise 3: Keeping the Odd10m
Exercise 4: For and Foreach Loops10m
Exercise 5: While Loops10m
Iteration Lecture Code10m
Let it Rock Solution10m
Woche
2

Woche 2

4 Stunden zum Abschließen

Abstraction and Console App Classes

4 Stunden zum Abschließen
10 Videos (Gesamt 51 min), 8 Lektüren, 1 Quiz
10 Videos
Rock and Roll2m
What is a Chair?4m
Abstraction in Code3m
Lesson Introduction48
Designing the Class6m
Fields and Properties10m
One Constructor4m
Another Constructor8m
Method9m
8 Lektüren
Exercise 6: What is an Apple?10m
Exercise 7: Gravity, It's Just a Theory10m
Exercise 8: A Classy Apple10m
Exercise 9: Apple Fields and Properties10m
Exercise 10: Building an Apple10m
Exercise 11: Eating an Apple10m
Console App Classes Lecture Code10m
Asteroid Spawning and Death Solution10m
Woche
3

Woche 3

4 Stunden zum Abschließen

Methods and Unity Classes

4 Stunden zum Abschließen
9 Videos (Gesamt 41 min), 5 Lektüren, 1 Quiz
9 Videos
Method Headers8m
Parameters and How They Work4m
Passing Objects as Parameters3m
Lesson Introduction23
Designing the Class2m
Fields and Properties5m
Methods9m
Using in a Game4m
5 Lektüren
Exercise 12: The Matherator10m
A Closer Look at Methods Lecture Code10m
Exercise 13: The Bouncer10m
Unity Classes Lecture Code10m
Let the Shooting Begin! Solution10m
Woche
4

Woche 4

4 Stunden zum Abschließen

Strings, Text IO, and Audio

4 Stunden zum Abschließen
10 Videos (Gesamt 56 min), 8 Lektüren, 1 Quiz
10 Videos
The Char Data Type5m
String Basics9m
String Operations9m
Lesson Introduction26
Text Output11m
Text Input3m
Lesson Introduction25
Audio Basics6m
Adding an Audio Manager8m
8 Lektüren
Exercise 14: Yer Birthday10m
Exercise 15: CSVs for Me10m
Strings Lecture Code10m
Exercise 16: The Counting Bouncer10m
Unity Text IO Lecture Code10m
Exercise 17: The Loud Bouncer10m
Unity Audio Lecture Code10m
The End of Asteroids Solution10m

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Über den Spezialisierung C# Programming for Unity Game Development

This specialization is intended for beginning programmers who want to learn how to program Unity games using C#. The first course assumes no programming experience, and throughout the 5 courses in the specialization you'll learn how to program in C# and how to use that C# knowledge to program Unity games. The C# and Unity material in the first 4 courses in the specialization is slightly more comprehensive than the content in the first 2 game programming courses at UCCS. “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. The courses in this specialization are independent works and are not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...
C# Programming for Unity Game Development

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