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Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexible Fristen

Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.

Stufe „Fortgeschritten“

Ca. 12 Stunden zum Abschließen

Empfohlen: 4 weeks, 2-3 hours per week...

Englisch

Untertitel: Englisch

100 % online

Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexible Fristen

Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.

Stufe „Fortgeschritten“

Ca. 12 Stunden zum Abschließen

Empfohlen: 4 weeks, 2-3 hours per week...

Englisch

Untertitel: Englisch

Lehrplan - Was Sie in diesem Kurs lernen werden

Woche
1
7 Stunden zum Abschließen

NPC Logic & Behaviour

For the first week of this course you’ll introduce logic to your NPCs using State Machine Behaviors and scripts to drive Animation system States. You’ll need to evaluate the GDD to determine the correct logic, and analyze your scene to make certain it’s all performing as expected....
9 Videos (Gesamt 31 min), 10 Lektüren, 1 Quiz
9 Videos
The Expert Gameplay Programmer Exam2m
Animation State Machines2m
Driving States Via Scripts4m
Animation Events3m
Adding State Machine Behaviors2m
Mapping NPC Logic4m
Scripting Logic into an NPC3m
Mapping Mob Mentality6m
10 Lektüren
The Expert Gameplay Programmer Exam10m
Course Prerequisites & Unity Resources10m
About the Challenges and Solutions10m
Dual-Stick Survivor - Unity Project Files30m
Challenge 1 - Animation Parameters
Solution to Challenge 1 - Animation Parameters15m
Challenge 2 - Take Grenade Damage
Solution to Challenge 2 - Take Grenade Damage15m
Challenge 3 - Enemy Events
Solution to Challenge 3 - Enemy Events15m
1 praktische Übung
NPC Logic20m
Woche
2
5 Stunden zum Abschließen

Navigation & Pathfinding

This week you’ll add in pathfinding by evaluating your game’s NavMesh needs. Navigation will give new complexity to your NPC’s behaviour by accounting for Area Costs, triggers, Obstacle Avoidance, and Off Mesh Links. By updating this dynamically, you’ll give players the sense that the enemy is adapting to the environment. ...
6 Videos (Gesamt 17 min), 6 Lektüren, 1 Quiz
6 Videos
Baking a Quality NavMesh1m
NavMesh Area Costs4m
Area Triggers1m
Off Mesh Links3m
Obstacle Avoidance Quality & Priority3m
6 Lektüren
Challenge 4 - Area Cost
Solution to Challenge 4 - Area Cost15m
Challenge 5 - Off-Mesh Links
Solution to Challenge 5 - Off-Mesh Links15m
Challenge 6 - Obstacle Avoidance
Solution to Challenge 6 - Obstacle Avoidance15m
1 praktische Übung
Navigation & Pathfinding30m
Woche
3
3 Stunden zum Abschließen

Raycasting

Raycasting is an important tool in video games for determining line of sight and validating interactions. Simple in concept, but with the number of objects in a common scene it’s important to understand how they work, and how they can be made to work more efficiently. This week you’ll evaluate your game for its required raycasting functionality. This will require you debugging various mask configurations and optimizing raycast performance. ...
3 Videos (Gesamt 8 min), 4 Lektüren, 1 Quiz
3 Videos
Debugging Raycast Masks3m
Optimizing Raycasts via Layers2m
4 Lektüren
Challenge 7 - Ray Debugging
Solution to Challenge 7 - Ray Debugging15m
Challenge 8 - Optimizing Ray Length
Solution to Challenge 8 - Optimizing Ray Length15m
1 praktische Übung
Raycasting20m
Woche
4
5 Stunden zum Abschließen

NPC Spawning & Placement

NPCs are often the most interesting problem to solve in any game, and the issue of when and where to spawn them is a top priority. A wrong solution to this issue can hamper gameplay by making things boring or too difficult, not to mention tax the system resources of your target platform. This week you’ll be spawning NPCs into your game after evaluating where and how often they should be appearing. Analyzing what will best support gameplay and what the target platform can sustain are critical....
4 Videos (Gesamt 14 min), 3 Lektüren, 1 Quiz
4 Videos
Where to Dynamically Place NPCs3m
Determining NPC Spawn Rates4m
Optimizing Spawn Rates per Platform4m
3 Lektüren
Challenge 9 - Enemy Spawn Rate
Solution to Challenge 9 - Enemy Spawn Rate15m
Instructor's Solution to Final Challenge10m

Dozenten

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

Über Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Über die Spezialisierung Unity Expert Gameplay Programmer Certification Preparation

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

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