Über diesen Kurs
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Stufe „Fortgeschritten“

Englisch

Untertitel: Englisch

100 % online

Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexible Fristen

Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.

Stufe „Fortgeschritten“

Englisch

Untertitel: Englisch

Lehrplan - Was Sie in diesem Kurs lernen werden

Woche
1
4 Stunden zum Abschließen

Rendering Optimization

For the first week of this course, you’ll begin by optimizing your rendering process. You’ll need to take advantage of Occlusion Culling and LODs to achieve this. By analyzing fill rates and hunting down drops in the frame rate, you’ll make sure your game is displaying smoothly to your user.

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9 Videos (Gesamt 33 min), 8 Lektüren, 1 Quiz
9 Videos
The Expert Gameplay Programmer Exam2m
Occlusion Culling6m
Optimizing Performance via Occlusion Culling2m
LOD Methodology8m
Evaluating LOD Distances4m
Analyzing Fill Rates2m
Rendering - Best Practices3m
Minimizing Frame Drops2m
8 Lektüren
The Expert Gameplay Programmer Exam10m
Course Prerequisites & Unity Resources10m
About the Challenges and Solutions 15m
Dual-Stick Survivor - Unity Project Files15m
Challenge 1 - Occlusion Culling1h
Solution to Challenge 1 - Occlusion Culling1m
Challenge 2 - LODs1h
Solution to Challenge 2 - LODs15m
1 praktische Übung
GPU Optimization25m
Woche
2
3 Stunden zum Abschließen

Asset Bundles

Long gone are the days of games released and considered final. DLC has expanded the life expectancy of games, some even into decade-long legacies. Other games have found great success in offer customizations that can be downloaded. The rise in mobile gaming has seen DLC as a means on minimizing wait times for players. Unity’s Asset Bundles provide a solution to all these situations, and more for the clever programmer. This week you’ll be determining the optimal configurations to support efficient Asset Bundle integration with your game. You’ll need to analyze needs and issues to determine the best package sizes and methods, and determine the solutions required.

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5 Videos (Gesamt 20 min), 4 Lektüren, 1 Quiz
5 Videos
Determining Optimal Configurations5m
Identifying Issues3m
Providing Asset Bundle Solutions3m
Using Asset Bundles3m
4 Lektüren
Challenge 3 - Asset Bundles1h
Solution to Challenge 3 - Asset Bundles15m
Challenge 4 - Enemies as Asset Bundles1h
Solution to Challenge 4 - Enemies as Asset Bundles15m
1 praktische Übung
Asset Bundles30m
Woche
3
2 Stunden zum Abschließen

Gameplay Debugging

As games get more complex, so do our bugs. Even if every line of code worked on the first try (it never does) you’d still stumble across strange behaviours arising from unforeseen interactions or unintended behaviours. Not every bug is a game-killer, though, and learning to prioritize those from the annoying-but-harmless is a key skill of any programmer. This week you’ll be debugging your game for issues in level gameplay, NPC interaction, and scene transitions. Of course, every issue requires a solution, though some bugs will need to be prioritized ahead of others. After identifying what needs immediate fixing, it will be your duty to recommend solutions based on scene analysis.

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8 Videos (Gesamt 28 min), 2 Lektüren, 1 Quiz
8 Videos
General Debugging Techniques5m
Isolating Level Issues1m
NPC Debugging2m
Isolating Scene Loading & Transition Issues2m
Finding the Best Solution5m
Low-Hanging Fruit4m
Game Killers2m
2 Lektüren
Challenge 5 - Refactor the AssetBundleManager1h
Solution to Challenge 5 - Refactor the AssetBundleManager15m
1 praktische Übung
Debugging20m
Woche
4
2 Stunden zum Abschließen

Platform Constraints

Not all the platforms are the same, and games that plan to run on multiple platforms have to take this into consideration. Beyond the differences between one computer and the next, today’s gaming market spans smartphones, tablets, and consoles. Users are viewing games on phone screens and widescreen televisions and VR goggles. They’re mashing buttons, tilting controllers, gesturing, and literally yelling commands. How does that affect your game? This week you’ll consider the impact different platforms have on the input methods available to the user. You’ll also analyze what storage and system resources are available per platform, and devise methods for running your game under those constraints.

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4 Videos (Gesamt 10 min), 2 Lektüren, 1 Quiz
4 Videos
Platform System Resources1m
Optimizing Runtime Performance per Platform2m
Optimizing Storage per Platform2m
2 Lektüren
Challenge 6 - CrossPlatformInputManager1h
Solution to Challenge 6 - CrossPlatformInputManager15m
1 praktische Übung
Platform Performance20m

Dozenten

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

Über Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Über die Spezialisierung Unity Expert Gameplay Programmer Certification Preparation

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

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