Über diesen Kurs
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Ca. 17 Stunden zum Abschließen

Empfohlen: 5 weeks, 2-3 hours per week...

Englisch

Untertitel: Englisch

100 % online

Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexible Fristen

Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.

Stufe „Fortgeschritten“

Ca. 17 Stunden zum Abschließen

Empfohlen: 5 weeks, 2-3 hours per week...

Englisch

Untertitel: Englisch

Lehrplan - Was Sie in diesem Kurs lernen werden

Woche
1
4 Stunden zum Abschließen

Configuring Physics

For the first week of this course, you’ll begin working on a Dual-Stick Survivor game incorporating Unity’s physics engine. You’ll begin by deciding what GameObjects needs Colliders and Rigidbodies, and how those should be configured. Then you’ll use these to set up gameplay events. All this has to be done in an efficient, optimized manner. You’ll finish this module with a level in which your game will take place, set up with physical interactions.

...
11 Videos (Gesamt 35 min), 6 Lektüren, 1 Quiz
11 Videos
The Expert Gameplay Programmer Exam2m
Collider Types and Configurations2m
Choosing the Best Collider for the Job4m
RigidBodies & Colliders4m
Rigidbody Performance4m
Kinematic Rigidbodies2m
OnTrigger Configurations2m
OnCollision Configurations3m
Physics Mask Groupings2m
Physic Material Properties2m
6 Lektüren
The Expert Gameplay Programmer Exam10m
Course Prerequisites & Unity Resources10m
About the Challenges and Solutions10m
Dual-Stick Survivor - Unity Project Files30m
Challenge 1 - Scripted Layer Masking2h
Solution to Challenge 1 - Scripted Layer Masking15m
1 praktische Übung
Physics20m
Woche
2
4 Stunden zum Abschließen

Spawning Runtime Prefabs & Effects

The number of objects present in a game can quickly reach astronomical numbers. This can present an organizational and performance problem, which is why spawning objects during runtime and managing effects is crucial. Knowing what to spawn where and how often is a key skill for any game programmer. Balancing these assets will allow you to create bigger, more extravagant games using the same or fewer resources, if you know how to evaluate your game’s needs and the target platform’s capabilities. This week you’ll begin populating your level with Prefabs, Particle Systems, and Effects. You’ll identify objects that should be placed in the Scene file, and those that should be spawned at runtime. The latter will require analysis to make certain it doesn’t impact gameplay negatively. Finally you’ll hook up these spawning items to scene events, making your level feel very responsive to a player’s actions.

...
9 Videos (Gesamt 24 min), 6 Lektüren, 1 Quiz
9 Videos
When & Why Not To3m
Spawn Rates & Performance Impact2m
Reliable Particle Effect Placement3m
Dynamic Particle Effect Spawning3m
Evaluating Effects for Spawning & Placement3m
Dynamically Altering Wind Zones3m
Line Renderers2m
Trail Renderer1m
6 Lektüren
Challenge 2 - Culling Groups1h
Solution to Challenge 2 - Culling Groups15m
Challenge 3 - Alerting Particles1h
Solution to Challenge 3 - Altering Particles1m
Challenge 4 - Effects Renderers1h
Solution to Challenge 4 - Effects Renderers1m
1 praktische Übung
Effects & Spawning20m
Woche
3
3 Stunden zum Abschließen

Level Logic & Behaviour

Giving life to a scene and a game requires giving it purpose, and purpose demands logic. Driving events through state machines and events allows you to control the game’s flow, and gives the player something to react and think against. Managing your game at the highest level requires thinking about how the whole thing works together. This week you’ll manage your game’s logical flow by introducing Animation System States, State Machine Behaviours, and Animation Events. You’ll need to evaluate the needs of the gameplay in order to trigger events and manage the scene. By analyzing the GDD and using its vision as logic, you’ll begin to bring gameplay to life.

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4 Videos (Gesamt 14 min), 4 Lektüren, 1 Quiz
4 Videos
Bringing Gameplay Together5m
Our Mighty Gameplay Overlord of Scene Management2m
Orchestrating Chaos3m
4 Lektüren
Challenge 5 - Event Manager1h
Solution to Challenge 5 - Event Manager15m
Challenge 6 - Pausable Object1h
Solution to Challenge 6 - Pausable Object15m
1 praktische Übung
Level Logic20m
Woche
4
3 Stunden zum Abschließen

Loading and Unloading Scenes

Most games span multiple levels, and it simply wouldn’t be efficient to include those in one giant scene. Even games that could be one scene would likely benefit from loading and unloading scenes, if they analyze their needs smartly. A clever transition from one scene to another only makes gameplay better. This week you’ll begin adding scenes to your game that you’ll need to load and unload without impacting the player’s experience. By evaluating Unity’s streaming parameters and limits, you’ll devise ways of transitioning users from one part of the game to the other without them even knowing.

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3 Videos (Gesamt 9 min), 4 Lektüren, 1 Quiz
3 Videos
Unloading Scenes5m
Streaming Limits1m
4 Lektüren
Challenge 7 - Main Scene1h
Solution to Challenge 7 - Main Scene15m
Challenge 8 - Scene Manager1h
Solution to Challenge 8 - Scene Manager15m
1 praktische Übung
Scene Management20m

Dozenten

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

Über Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Über die Spezialisierung Unity Expert Gameplay Programmer Certification Preparation

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

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