Über diesen Kurs
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Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexible Fristen

Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.

Ca. 21 Stunden zum Abschließen

Empfohlen: 8 weeks of study, 2-4 hours/week...

Englisch

Untertitel: Englisch

100 % online

Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexible Fristen

Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.

Ca. 21 Stunden zum Abschließen

Empfohlen: 8 weeks of study, 2-4 hours/week...

Englisch

Untertitel: Englisch

Lehrplan - Was Sie in diesem Kurs lernen werden

Woche
1
4 Stunden zum Abschließen

The Project and the Plan

In this module we go through the project that you will be working on for this capstone class. We look at the details of what the requirements are and talk a little bit about how to go about finding some of the assets that you might want to use. The first week is all about planning and designing. ...
13 Videos (Gesamt 126 min), 2 Lektüren, 1 Quiz
13 Videos
Project Explanation10m
Discussion Forum Overview3m
Schedule9m
Finding Assets10m
Example Game 13m
Example Game 23m
Example Game 33m
Side Scrolling Tutorial Part 119m
Side Scrolling Tutorial Part 220m
Side Scrolling Tutorial Part 318m
Side Scrolling Tutorial Part 49m
Deliverable # 19m
2 Lektüren
Project Description10m
Capstone Grading10m
Woche
2
2 Stunden zum Abschließen

Basic Scaffold Implementation

This week we work on scaffolding the project. We set out the design target last week, now we peer review last week's work and start to code. Stay flexible, but let's start building...
1 Video (Gesamt 5 min), 1 Quiz
1 Video
Woche
3
2 Stunden zum Abschließen

Gameplay View

This week we nail down the touch interaction and the sensor implementation. We want to keep working on all aspects of your design, but this week you need to turn in the handling of your input, from the user and from the world. Also make sure you use our MotionHUD Cocoapod so we can see what you are doing in the recordings that you turn in...
2 Videos (Gesamt 15 min), 1 Quiz
2 Videos
Deliverable # 35m
Woche
4
2 Stunden zum Abschließen

Level Up

Let's take it to the next level! This week, as you continue to improve the stability and overall implementation of your game, we want to make sure that you hit the requirements for sound and particle systems. These are probably pretty easy things to add to your game (depending on your game!) so use the slack to make progress on the other aspects of your game. Maybe add an extra level if your game has levels. ...
1 Video (Gesamt 5 min), 1 Quiz
1 Video
Woche
5
2 Stunden zum Abschließen

Win / Lose / Achievements / Play Test

This might be a big week. There are 3 things we are doing this week, adding a game completion screen, implementing achievements, and .... drumroll..... letting someone else (a real human) that you know play it. We want to here what you find out. Playtesting is an important part of any game. User testing in general is a very important part of any user interaction design process. Don't procrastinate, this might be more work than you realize. Let's give it a shot! ...
1 Video (Gesamt 9 min), 1 Quiz
1 Video
Woche
6
2 Stunden zum Abschließen

Game Play Clean Up

It's time to clean up the loose ends. This is your chance to add the preferences screen and to make sure that you have implemented all of the requirements mentioned in the very beginning. This is your last full week to just code, so make it work. ...
1 Video (Gesamt 5 min), 1 Quiz
1 Video
Woche
7
2 Stunden zum Abschließen

Homestretch

It's show time. The MIT media lab is famous for a motto, "Demo or die!". They mean that if you can't demo your technology then you won't graduate. The stakes aren't *that* high here, but it is time to show us what you have done. Your job this week is to put the final polish on your game and record a game trailer. This is like a movie trailer, but it focusses on showing us that you met the requirements. Hopefully there is a little drama and excitement too. Time to make your work shine! ...
1 Video (Gesamt 4 min), 1 Quiz
1 Video
Woche
8
10 Minuten zum Abschließen

Capstone Completion

This is the very end! Thanks for joining us on this long journey. You get to see what all your peers produced this week. Maybe one of them will be in the iTunes store soon. On behalf of Sam and I, it's been an honor to be your teachers!...
1 Lektüre
1 Lektüre
Capstone Completion10m

Dozenten

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Don Patterson

Associate Professor
Informatics and Computer Science
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Sam Kaufman

Partner at Gradient

Über University of California, Irvine

Since 1965, the University of California, Irvine has combined the strengths of a major research university with the bounty of an incomparable Southern California location. UCI’s unyielding commitment to rigorous academics, cutting-edge research, and leadership and character development makes the campus a driving force for innovation and discovery that serves our local, national and global communities in many ways....

Über die Spezialisierung iOS Development for Creative Entrepreneurs

This Specialization focuses on the basics of iOS application development. You’ll gain the skills you need to create your own app, including fluency in Objective-C and UIKit and SpriteKit user interface concepts, and you’ll learn to leverage networking, security, audio, video, location, and sensor frameworks. In the final Capstone Project, you’ll apply your skills to create a networked game that leverages sensors on the phone to create a unique gaming experience, and that you can showcase in job applications and interviews or offer in the iTunes store....
iOS Development for Creative Entrepreneurs

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