Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it.
Über diesen Kurs
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California Institute of the Arts
CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions.
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Top-Bewertungen von WORLD DESIGN FOR VIDEO GAMES
I loved this I think video game design and creation is the new way to learn code and complexity of design. Great experience thank you so much!
Excellent course! I studied animation but I didn't know much of the world aspect for game design. This course it's also helpful for animation field.
Excellent source material, took a bit of time to get round the tutors wording of what was being asked, but the tasks overall were really good fun and interesting to play with.
Great course! I love how they bring techniques and concepts from other disciplines like gardening, teacher, and ballet that are super useful for world and level design.
Über den Spezialisierung Game Design: Art and Concepts
Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game.
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