Create an FPS Weapon in Unity (Part 4 - Ammunition)

von
Coursera Project Network
In diesem angeleitetes Projekt werden Sie:

Understand how to detect keystrokes from the player

Create modular code and reusable components for in-game objects

Understand the principles behind Dictionaries and Enumerated types, and the concepts of Interfaces, Inheritance and Polymorphism

Clock2 hours
BeginnerAnfänger
CloudKein Download erforderlich
VideoVideo auf geteiltem Bildschirm
Comment DotsEnglisch
LaptopNur Desktop

In this extended-length, two-hour, project-based course, you'll learn how to add a bullet-count to a weapon in an FPS game. You'll also learn how to create a reload mechanic, create a pick-up for new ammunition and create a new weapon for the player to pick up and use. This guided project will introduce you to the following Unity concepts: - Prefabs - Animation - Triggers - Inheritance - Coding techniques including the Input class, KeyCodes, Interfaces, Inheritance and Polymorphism This is Part 4, the special, extended-length finale of our four-part series on creating a weapon for your FPS game. In Part 1, we covered equipping your FPS player with a revolver. In Part 2, we learned how to create visual effects when the player pulls the trigger. Part 3 showed you how to set up the weapon's properties and apply damage effects to destructible GameObjects. This is a stand-alone guided project, but because this is the final part of the "FPS Weapon" series, it is recommended that you complete the first parts before commencing this guided project. This series also makes use of the western-themed Unity project created in Control physics with C# in Unity and the VM-compatible FPS Player script written in Create a VM Compatible First Person Camera. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

Kompetenzen, die Sie erwerben werden

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

Schritt für Schritt lernen

In einem Video, das auf einer Hälfte Ihres Arbeitsbereichs abgespielt wird, führt Sie Ihr Dozent durch diese Schritte:

  1. Introduction, License-Activation, and Recap

  2. Add Ammunition to Weapon

  3. Create a Basic Reload Animation

  4. Reload Weapon with a Keystroke

  5. Hold Fire While Reloading

  6. Create a Simple Inventory System

  7. Connect Weapon to Inventory

  8. Create a Weapon-Magazine Pick-Up

  9. Create a Shotgun

Ablauf angeleiteter Projekte

Ihr Arbeitsbereich ist ein Cloud-Desktop direkt in Ihrem Browser, kein Download erforderlich

Ihr Dozent leitet Sie in einem Video mit geteiltem Bildschirm Schritt für Schritt an.

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