Create UI in Unity Part 3 - Settings Menu

von
Coursera Project Network
In diesem angeleitetes Projekt werden Sie:

Use Unity's UI Toolkit to create a user interface for a menu.

Customize each user interface element's properties to make it look better.

Understand how each UI component functions.

Clock2 hours
BeginnerAnfänger
CloudKein Download erforderlich
VideoVideo auf geteiltem Bildschirm
Comment DotsEnglisch
LaptopNur Desktop

In this two-hour, project-based course, you will be introduced to Unity's User Interface (UI) Toolkit for building a settings menu for your game. This project covers creating and setting up each UI component based on user selection. The guided project will introduce you to the following Unity UI concepts: - Canvas, Rect Transforms and Panels - Text, Images and Toggle switches - Sliders and Buttons This is Part 3 of a four-part series on creating a good-looking user interface for your game or other Unity application. Part 1 covered creating a screen overlay canvas for typical player-feedback such as health and score, while Part 2 showed you how to create world-space canvases to provide information and feedback on GameObjects in the environment. Part 4 will show you how to create a UI that will automatically adapt to the aspect ratio of any screen. This series makes use of the sci-fi-themed Unity project created in Create Power-Ups and Obstacles with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

Kompetenzen, die Sie erwerben werden

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

Schritt für Schritt lernen

In einem Video, das auf einer Hälfte Ihres Arbeitsbereichs abgespielt wird, führt Sie Ihr Dozent durch diese Schritte:

  1. Introduction and License Activation

  2. Create a basic Settings Menu

  3. Spruce up the Settings Menu with Sci-fi Graphics

  4. Wire the Player Name and Axis Settings to Game-Variables

  5. Wire the Sliders to the Mouse Sensitivity

  6. Wire the Dropdown Menu to the Skybox

Ablauf angeleiteter Projekte

Ihr Arbeitsbereich ist ein Cloud-Desktop direkt in Ihrem Browser, kein Download erforderlich

Ihr Dozent leitet Sie in einem Video mit geteiltem Bildschirm Schritt für Schritt an.

Häufig gestellte Fragen

Häufig gestellte Fragen

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