Chevron Left
Zurück zu Prefabs, Nested Prefabs and Variants in Unity

Bewertung und Feedback des Lernenden für Prefabs, Nested Prefabs and Variants in Unity von Coursera Project Network

Über den Kurs

Managing assets in a game can be complicated and confusing. Even for small projects, maintaining consistency of assets across multiple levels is difficult and time-consuming. To help with this task, Unity allows saving of prefabricated objects, or "Prefabs." In this project, we will explore the power and convenience of Prefabs. We will create a simple "capsule bot," made of primitive objects, and explore how prefabs, with overrides and a special prefab mode, make asset-duplication and reconfiguration simple. We will then explore prefab variants, which inherit from a parent prefab, and nested prefabs that are compound objects made of many child-prefabs. (There is no coding in this guided project.)...
Filtern nach: