Über dieses Spezialisierung
6,421

Kurse, die komplett online stattfinden

Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexibler Zeitplan

Festlegen und Einhalten flexibler Termine.

Stufe „Mittel“

1-2 years 3D art implementation experience with Unity.

Ca. 4 Monate zum Abschließen

Empfohlen werden 5 Stunden/Woche

Englisch

Untertitel: Englisch

Kurse, die komplett online stattfinden

Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexibler Zeitplan

Festlegen und Einhalten flexibler Termine.

Stufe „Mittel“

1-2 years 3D art implementation experience with Unity.

Ca. 4 Monate zum Abschließen

Empfohlen werden 5 Stunden/Woche

Englisch

Untertitel: Englisch

So funktioniert das Spezialisierung

Kurse absolvieren

Eine Coursera-Spezialisierung ist eine Reihe von Kursen, in denen Sie eine Kompetenz erwerben. Um zu beginnen, melden Sie sich direkt für die Spezialisierung an oder überprüfen Sie deren Kurse und wählen Sie denjenigen Kurs aus, mit dem Sie beginnen möchten. Wenn Sie einen Kurs abonnieren, der Bestandteil einer Spezialisierung ist, abonnieren Sie automatisch die gesamte Spezialisierung Es ist in Ordnung, wenn Sie nur einen Kurs absolvieren möchten — Sie können Ihren Lernprozess jederzeit unterbrechen oder Ihr Abonnement kündigen. Gehen Sie zu Ihrem Kursteilnehmer-Dashboard, um Ihre Kursanmeldungen und Ihren Fortschritt zu verfolgen.

Praxisprojekt

Jede Spezialisierung umfasst ein Praxisprojekt. Sie müssen das Projekt/die Projekte erfolgreich abschließen, um die Spezialisierung abzuschließen und Ihr Zertifikat zu erwerben. Wenn die Spezialisierung einen separaten Kurs für das Praxisprojekt umfasst, müssen Sie zunächst alle anderen Kurse abschließen, bevor Sie damit beginnen können.

Zertifikat erwerben

Wenn Sie alle Kurse und das Praxisprojekt abgeschlossen haben, erhalten Sie ein Zertifikat, dass Sie für potenzielle Arbeitgeber und Ihr berufliches Netzwerk freigeben können.

how it works

Es gibt 5 Kurse in dieser Spezialisierung

Kurs1

Asset Creation and Management

4.7
(23 ratings)
Welcome to Asset Creation and Management, the first course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. Throughout this first course, you will be tasked with completing the asset setup for a Kitchen Configurator application - an app that lets users view a realistic rendering of a kitchen and swap out objects and materials to customize the design. The first steps will find you importing assets into a Unity project, troubleshooting common import issues, and tweaking the materials. Finally, you’ll create and organize Prefabs in a way that will work with the application code. By the end of the course, you’ll have a clean and organized Unity project that is ready for the next stage: lighting. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms....
Kurs2

Lighting, Reflection, and Post Processing Effects

4.8
(14 ratings)
Welcome to Lighting, Reflection, and Post-Processing Effects, the second course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In this second course, you will continue work on the Kitchen Configurator application - an app that lets users view a realistic rendering of a kitchen and swap out objects and materials to customize the design. The scene will really start to come to life as you add lighting effects including ambient lighting from a custom skybox, simulated sunlight, interior lights, and realistic reflections. Finally, you’ll use Unity’s Post-Processing Stack to add even more polish to the rendered scene. By the end of the course, you’ll have a scene ready for the next stage: adding interactions through scripts. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms....
Kurs3

Integrating Scripts for Scene Interactions

4.6
(15 ratings)
Welcome to Integrating Scripts for Scene Interactions, the third course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In this third course, you will complete work on the Kitchen Configurator application - an app that lets users view a realistic rendering of a kitchen and swap out objects and materials to customize the design. Now you’ll work on the allowing users to actually interact with your beautiful design. You’ll implement a User Interface (UI) in Unity and add some pre-written scripts to the project to make it interactive. Finally, you’ll adapt the project to VR with by bringing the UI into world space. By the end of the course, you’ll have a functioning Kitchen Configurator app that would be ready to take to the final stages of production and launch. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms....
Kurs4

Character Setup and Animation

4.8
(10 ratings)
Welcome to Character Setup and Animation, the fourth course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In courses 4 and 5, you will work on a sci-fi themed 3D adventure game. You’ll import assets and create effects that are more stylish and cartoony than the realistic kitchen in the previous courses. For this course, you will first import the assets for the main character, then get her animations working with an Animator Controller. Next, you’ll create a procedural camera to follow her movements using Unity’s Cinemachine system. Finally, you’ll learn how to use Unity’s Collaborate service for effective version control, and you’ll wrap up the course with a peer reviewed project. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms....
Kurs5

Creating Cutscenes in Unity

4.8
(10 ratings)
Welcome to Creating Cutscenes in Unity, the fifth course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In course 5, you will continue your work on the sci-fi themed 3D adventure game and create an animated cutscene for the game. You’ll construct an environment for the cutscene from the game’s assets, manage LOD groups for optimal graphics performance, add particle effects, block out the cameras that will capture the action, and finally animate the cameras and objects to generate the scene. Oh, and for those players that just can’t sit through cutscenes, you’ll wire up a “skip” button so that they can jump into the action. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms....

Dozenten

Avatar

Joy Horvath

Instructional Designer
Unity EDU

Über Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Häufig gestellte Fragen

  • Ja! Um loszulegen, klicken Sie auf die Kurskarte, die Sie interessiert, und melden Sie sich an. Sie können sich anmelden und den Kurs absolvieren, um ein teilbares Zertifikat zu erwerben, oder Sie können als Gast teilnehmen, um die Kursmaterialien gratis einzusehen. Wenn Sie einen Kurs abonnieren, der Teil einer Spezialisierung ist, abonnieren Sie automatisch die gesamte Spezialisierung. Auf Ihrem Kursteilnehmer-Dashboard können Sie Ihren Fortschritt verfolgen.

  • Dieser Kurs findet ausschließlich online statt, Sie müssen also zu keiner Sitzung persönlich erscheinen. Sie können jederzeit und überall über das Netz oder Ihr Mobilgerät auf Ihre Vorträge, Lektüren und Aufgaben zugreifen.

  • The exam that this Specialization prepares you to take is Unity's certification exam for early and mid-career Unity 3D Artists. It is for artists with 1-2 years of experience working on real-time 3D applications, and it demonstrates that they have the skills necessary for work on professional Unity teams. Learn more about the exam here:

    https://certification.unity.com/products/certified-3d-artist

  • We anticipate that completing all 5 courses in the Specialization, including all of the project work, will take around 25 weeks at between 2-3 hours a week. As these courses are designed as exam preparation for Unity artists, you are encouraged to complete only the courses and weeks of instruction that you need to feel ready for the exam.

  • These courses are for 3D artists in any industry with around 1-2 years of experience in Unity development. You should have a strong working knowledge of the asset import pipeline, materials, texturing, scene prototyping, lighting, and particle systems, as well as basic knowledge of animation.

  • No. Although the courses follow the creation of multiple Unity projects, and those projects are built up in a logical, sequential order, we fully expect learners to pick and choose the topics for which they need the most practice and review. However, learners who are less confident in their skills may want to complete the courses in order.

  • No. This courseware is made to help you prepare for the Unity Certified 3D Artist exam, a proctored exam available through the Pearson VUE network of test centers. Passing this exam, not the course, is the ultimate validation of your Unity art implementation skill:https://home.pearsonvue.com/unity

  • When you complete the Specialization, you will have had practice in all of the topical areas covered by the Unity Certified 3D Artist exam, and you are encouraged to schedule the exam via Pearson VUE:

    https://home.pearsonvue.com/unity

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