Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are our central example of how “remediation” transforms familiar stories as they move across media.
Online Games: Literature, New Media, and Narrative
Vanderbilt UniversityÜber diesen Kurs
Karriereergebnisse der Lernenden
50%
25%
Karriereergebnisse der Lernenden
50%
25%
von

Vanderbilt University
Vanderbilt University, located in Nashville, Tenn., is a private research university and medical center offering a full-range of undergraduate, graduate and professional degrees.
Lehrplan - Was Sie in diesem Kurs lernen werden
Game on! The History and Theory of MMOs
The course opens with a brief look at gaming culture and history, then introduces the chief game we will study, Turbine's "The Lord of the Rings Online." We then look at some key concepts in game theory such as remediation and Jesper Juul's treatment of rules and game design from his book "Half-Real: Video Games between Real Rules and Fictional Worlds." We end by considering games as journeys using Constantine Cavafy's poem "Ithaca."For details about this week's Readings, go to the Syllabus page in your Resources tab. ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
LOTRO and Tolkien
After an overview of storytelling modes, we turn to Tolkien and his work. We then examine the role of quests in games and literature. Finally, we introduce romance and lyric literature using Robert Browning's poem "Childe Roland to the Dark Tower Came." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
Romance and Realism
This week we journey into the Mines of Moria, comparing a scene in Tolkien's novel, Peter Jackson's film, and "The Lord of the Rings Online." Then it's back to romance literature to delve into the intricacies of allegory, plot, theme, and character. The week closes with a look at John Keats' haunting ballad, "La Belle Dame sans Merci." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
Space and Time in Three Media
Week 4's initial focus is our natural concepts of space and time, and how these dimensions inform the "storyworld" of a narrative. We then examine how directors, authors, and video game developers use these innate frameworks to tell stories, invoking Seymour Chapman's book "Film and Discourse: Narrative Structure in Fiction and Film." Close attention is paid to the mechanics of point of view, and how its use allows artists to connect with audiences. ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
Bewertungen
Top-Bewertungen von ONLINE GAMES: LITERATURE, NEW MEDIA, AND NARRATIVE
An interesting course for anyone who likes lord of the rings online, fantasy (modern and presents), literature, video games, and/or movies! It's the ultimate combination for maximum nerddom!
It was very interesting and fun. I liked the literature and examples of the workshop, it was very interesting and It did awaken a much slept passion for poetry and romance.
Great juxtaposition of online game play and relevant classic literature. Interesting format. Makes the opposite of the usual boring lecture class.
Extremely interesting and course material that is one of a kind. Definitely a must learn if you have an interest in video games and literature!
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