Introduction to the Unity Input System

von
Coursera Project Network
In diesem angeleitetes Projekt werden Sie:

Become familiar with Unity's New Input System.

Understand the concept of callbacks.

Get and process keyboard inputs using the New Input System.

Clock1.5 hours
BeginnerAnfänger
CloudKein Download erforderlich
VideoVideo auf geteiltem Bildschirm
Comment DotsEnglisch
LaptopNur Desktop

In this one-hour, project-based course, you'll learn how to install and configure the new Input System. Unlike the old system, called Input Manager, Unity's new system will allow developers to create bindings that map actions to input devices - eliminating the need to manage which input device a player is using, nor which physical button a player is pressing. In this project, you'll learn how to create "control schemes" and "action maps" and use them in your C# scripts to create device-agnostic player movement. The guided project will introduce you to the following Unity concepts: - New Input System - Rigidbody - C# coding techniques such as event-handling This course makes use of the poly-castle Unity project created in Create Keyboard Movement Mechanics with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. In this project, we will replace the project's existing input system with the new system. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Kompetenzen, die Sie erwerben werden

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

Schritt für Schritt lernen

In einem Video, das auf einer Hälfte Ihres Arbeitsbereichs abgespielt wird, führt Sie Ihr Dozent durch diese Schritte:

  1. Introduction and License Activation

  2. Install the New Input System

  3. Set Up System and add Jumping

  4. Configure Keyboard Movement

  5. Add a Mouse Control Scheme

  6. Add Sneak and Run Keys

  7. Configure Local Multiplayer

Ablauf angeleiteter Projekte

Ihr Arbeitsbereich ist ein Cloud-Desktop direkt in Ihrem Browser, kein Download erforderlich

Ihr Dozent leitet Sie in einem Video mit geteiltem Bildschirm Schritt für Schritt an.

Häufig gestellte Fragen

Häufig gestellte Fragen

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