Make Your Pick-Ups Look Cool in Unity (Intro to Animation 1)

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In diesem angeleitetes Projekt werden Sie:

Use the Animation Editor to create basic animation and configure Particle Effects in Unity.

Use Colliders and Triggers to detect collisions and play Particle Effects with C#.

Use Animations and Particle Effects to make fancy visuals.

Clock2 hours
BeginnerAnfänger
CloudKein Download erforderlich
VideoVideo auf geteiltem Bildschirm
Comment DotsEnglisch
LaptopNur Desktop

In this two-hour, project-based course, we introduce Unity's powerful animation tool. You'll learn about different animations and effects that you can apply to pick-up objects to make them more noticeable and give your game a more polished look. This project covers recording and playing simple animations, basic customization of particle effects, and playing the particle effects when certain events occur in your game. The guided project will introduce you to the following Unity concepts: - Animations - Particle Effects - Triggers - Coding techniques such as OnTrigger events and invoking methods This is a stand-alone guided project, but is also Part 1 in a two-part series introducing Unity's animation features. Part 2 will cover using the Animation Window to create trigger transitions between multiple animations on a single GameObject. This guided project and series also serve as an optional but recommended foundation for the "FPS Weapon" series. This project makes use of the camera movement script written in Create Keyboard Movement Mechanics with C# in Unity and the concepts introduced in Create Power-Ups and Obstacles with C# in Unity. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

Kompetenzen, die Sie erwerben werden

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

Schritt für Schritt lernen

In einem Video, das auf einer Hälfte Ihres Arbeitsbereichs abgespielt wird, führt Sie Ihr Dozent durch diese Schritte:

  1. Introduction and License Activation

  2. Set up Scene, Player and Pick-up Objects

  3. Make Your Pick-Up Hover Gently

  4. Make Your Pick-Up Rotate on the Spot

  5. Make Your Pick-Up Emit a Particle Effect

  6. Make Your Pick-Up Emit Another Effect When Picked Up

Ablauf angeleiteter Projekte

Ihr Arbeitsbereich ist ein Cloud-Desktop direkt in Ihrem Browser, kein Download erforderlich

Ihr Dozent leitet Sie in einem Video mit geteiltem Bildschirm Schritt für Schritt an.

Häufig gestellte Fragen

Häufig gestellte Fragen

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