SOLID Programming: Open-Closed Principle in Unity

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In diesem angeleitetes Projekt werden Sie:
1.5 hours
Anfänger
Kein Download erforderlich
Video auf geteiltem Bildschirm
Englisch
Nur Desktop

Programming of any kind, including in game-development, can get complicated as the size and scope of a project increase. Investigating bugs and expanding the code with new functionality can be almost impossible if the code-structure is not well-thought-out. In this one-hour, project-based course, we will cover the second principle of "SOLID" programming: Open-Closed Principle ("OCP") states that a class should be open for extension but closed for modification. It sounds like a contradiction, but it will allow us to add functionality to our sample game without touching existing code. In the project, we will create some "typical" code that is fairly common in game-development, and then restructure it to become compliant with OCP. This project is part two of a five-part series on SOLID Programming principles, which are: - Single Responsibility - Open-Closed (this guided project) - Liskov's Substitution - Interface Segregation - Dependency Inversion Each of these guided projects stands on its own, but for a full understanding of good coding practices, completing all five guided projects (in order) is recommended.

Kompetenzen, die Sie erwerben werden

  • Video-game Development

  • C sharp (C#) Programming Language

  • Unity 3D

  • Unity

  • Application development

Schritt für Schritt lernen

In einem Video, das auf einer Hälfte Ihres Arbeitsbereichs abgespielt wird, führt Sie Ihr Dozent durch diese Schritte:

Ablauf angeleiteter Projekte

Ihr Arbeitsbereich ist ein Cloud-Desktop direkt in Ihrem Browser, kein Download erforderlich

Ihr Dozent leitet Sie in einem Video mit geteiltem Bildschirm Schritt für Schritt an.

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