Using Interfaces with C# in Unity

von
Coursera Project Network
In diesem angeleitetes Projekt werden Sie:

Write and implement an interface in C#.

Write a C# script that validates user-input in the Editor.

Use Attributes to guide game-designers when using components.

Clock1.5 hours
IntermediateMittel
CloudKein Download erforderlich
VideoVideo auf geteiltem Bildschirm
Comment DotsEnglisch
LaptopNur Desktop

Interfaces are a staple of good programming. They are "blueprints" for functionality and allow your code to be much more versatile, portable and understandable. In this one-hour, project-based course, you'll learn how to implement interfaces in C# and, importantly, in the Unity Editor. You'll also create a Unity ScriptableObject that implements an interface and, on that basis, become interchangeable with GameObjects in exposed variables. We will also cover different attributes that can provide convenience in coding and guidelines for designers wiring together the scene. The guided project will work with the following Unity concepts: - Interfaces - Inheritance - ScriptableObjects - Attributes This is an intermediate-level course. As such a certain familiarity with Unity and C# is assumed. If you have never used interfaces or ScriptableObjects, please complete some beginner-level guided projects before attempting this project. This project makes use of the tropical island-themed Unity project created in Create Animation Transitions in Unity (Intro to Animation 2) and in Make an Action Bar in Unity Part 1 - Modular Action System. These compliment this guided project and are recommended for a more well-rounded understanding of the concepts presented herein.

Kompetenzen, die Sie erwerben werden

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

Schritt für Schritt lernen

In einem Video, das auf einer Hälfte Ihres Arbeitsbereichs abgespielt wird, führt Sie Ihr Dozent durch diese Schritte:

  1. Introduction and License Activation

  2. Create an IAction Interface

  3. Modify ActionButton to Accept Interfaces

  4. Create an Action ScriptableObject

  5. Adapt OnValidate to accept ScriptableObjects

  6. Add Attributes to Guide Designers

Ablauf angeleiteter Projekte

Ihr Arbeitsbereich ist ein Cloud-Desktop direkt in Ihrem Browser, kein Download erforderlich

Ihr Dozent leitet Sie in einem Video mit geteiltem Bildschirm Schritt für Schritt an.

Häufig gestellte Fragen

Häufig gestellte Fragen

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