Spezialisierung Game Design and Development
Build Games Using Unity 5. Design and create your own game, and bring it to market, in five hands-on courses.
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Über dieses Spezialisierung
Praktisches Lernprojekt
Learners will build four complete Unity game projects by applying knowledge and skills including: using the Unity editor to develop a game, understanding the game asset pipeline, designing effective game levels, C# programming, and building and deploying games. In the final Capstone Project, you’ll build an original market-ready game while interacting with a supportive community of designers and developers.
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Es gibt 5 Kurse in dieser Spezialisierung
Introduction to Game Development
If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development. You will get started developing your own videogames using the industry standard game development tools, including the Unity3D game engine and C#. At the end of the course you will have completed three hands-on projects and will be able to leverage an array of game development techniques to create your own basic games. This course is for individuals interested in becoming a game designer, game artist, or game programmer.
Principles of Game Design
You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.
Business of Games and Entrepreneurship
As well as a form of art and entertainment, games are about business. Whether you want to work at a game studio, start your own business or make games as a hobby, recognizing the dynamic landscape of the videogame industry is critical to finding your place. This course will introduce you to game production, project management, teamwork skills, and how to position your game ideas and yourself in the broader marketplace. By the end of the course, you will be able to develop an impactful portfolio of game work to get noticed and/or develop an effective business plan to bring your game to market.
Game Development for Modern Platforms
The device or "platform" that a game is developed for and played on has a massive impact on the game development process. In this hands-on course you will explore how to develop a game for a variety of modern platforms, including Web, Windows, Mac OS X, iOS, and Android. While building a complete game, you will learn intermediate and advanced game development techniques in the Unity game engine. By the end of the course, you will understand how to develop, refine, package, and prepare your game for distribution on a variety of game platforms. Particular attention will be given to developing a 2D platformer game that supports multiple forms of input (keyboard/mouse, controller, and touch), works across multiple forms of output (screen size, screen resolution, sound), and performs well on a variety of computing devices.
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Michigan State University
Michigan State University has been advancing the common good with uncommon will for more than 150 years.
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How often is each course in the Specialization offered?
Wie oft werden die einzelnen Kurse in der Spezialisierung angeboten?
Do I have to take the courses in this Specialization in a specific order?
Will I earn university credit for completing the Game Design and Development Specialization?
What will I be qualified to do upon completing the Game Design and Development Specialization?
What software will I need to complete the assignments?
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