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Kursteilnehmer-Bewertung und -Feedback für World Design for Video Games von California Institute of the Arts

4.4
540 Bewertungen
137 Bewertungen

Über den Kurs

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept....

Top-Bewertungen

TT

Feb 07, 2018

The videos are nice and clear, and I love seeing examples for the homework, it really helped. I also loved reviewing my peers and having them review me, they had awesome ideas!

WB

May 08, 2019

This had been a great course, instructor Théotime did a great job in breaking down the process of building a game world and taking it out from a mere concept to written words.

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126 - 129 von 129 Bewertungen für World Design for Video Games

von Ekaterina S

Apr 05, 2018

Very bad lectures: very hard to understand the lecturer (very bad english), no material/knowledge shared only a lot of unanswered hypothetical questions brought up.

von Reinier d B

Apr 03, 2016

I learned next to nothing from this course; the professor just rambles on and on jumping schizophrenically from aspect of aspect. One moment he's talking about physics, and in the same sentence he's suddenly talking about whether the game should have a crafting system. Some of the information even seems out of touch.

He doesn't state any information with certainty because he always tends to add "or not!" or "...maybe!" after sentences, leaving you to wonder if there's anything left to take away from the lessons. The entire course could be condensed down into a "list of questions to think about while designing your game world" - it really doesn't contain anything more than that.

Sometimes entire segments are dedicated to trivial things (such as "your game could have invisible walls!"), whereas in other segments he works through a hundred different questions without going in-depth to any of them.

Speaker is hard to understand due to his lack of proficiency with the English language and the subtitles are often incorrect.

On the plus side, you will learn what a "ha-ha" is.

von Breanne C

Sep 07, 2018

This instructor is incredibly difficult to listen to, his cadence and non-neutral accent make it a conscious effort to focus on what he's saying rather than how he says it. If you're uncomfortable in front of a camera, that's fine, just team up with someone who can present your material on your behalf; this is why we can collaborate with others to whom our strengths compliment one another. I highly advise that Théo take a second pass at the video content with a colleague who is comfortable in front of a camera and has a neutral speaking voice, as I'm finding that I am absorbing little to no content (which is rather counterproductive) unless I pause the video and simply read the transcript.

von Yusra D

Sep 05, 2019

Sorry for the low review :{ .. i just expected a more organised step by step level design rich content.. i think the instructor clearly has much to give, but the course content isn't organised enough, the speech in the videos is just talking around, some things are repeated again in different parts in a way that causes confusion i think .. i hope this is a helpful review :S and thanks for the course