Über dieses Spezialisierung

Kurse, die komplett online stattfinden

Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexibler Zeitplan

Festlegen und Einhalten flexibler Termine.

Stufe „Anfänger“

Ca. 5 Monate zum Abschließen

Empfohlen werden 6 Stunden/Woche

Englisch

Untertitel: Englisch

Kompetenzen, die Sie erwerben

Video Game DevelopmentC Sharp (C#) (Programming Language)Unity (User Interface)Game Programming

Kurse, die komplett online stattfinden

Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexibler Zeitplan

Festlegen und Einhalten flexibler Termine.

Stufe „Anfänger“

Ca. 5 Monate zum Abschließen

Empfohlen werden 6 Stunden/Woche

Englisch

Untertitel: Englisch

So funktioniert das Spezialisierung

Kurse absolvieren

Eine Coursera-Spezialisierung ist eine Reihe von Kursen, in denen Sie eine Kompetenz erwerben. Um zu beginnen, melden Sie sich direkt für die Spezialisierung an oder überprüfen Sie deren Kurse und wählen Sie denjenigen Kurs aus, mit dem Sie beginnen möchten. Wenn Sie einen Kurs abonnieren, der Bestandteil einer Spezialisierung ist, abonnieren Sie automatisch die gesamte Spezialisierung Es ist in Ordnung, wenn Sie nur einen Kurs absolvieren möchten — Sie können Ihren Lernprozess jederzeit unterbrechen oder Ihr Abonnement kündigen. Gehen Sie zu Ihrem Kursteilnehmer-Dashboard, um Ihre Kursanmeldungen und Ihren Fortschritt zu verfolgen.

Praxisprojekt

Jede Spezialisierung umfasst ein Praxisprojekt. Sie müssen das Projekt/die Projekte erfolgreich abschließen, um die Spezialisierung abzuschließen und Ihr Zertifikat zu erwerben. Wenn die Spezialisierung einen separaten Kurs für das Praxisprojekt umfasst, müssen Sie zunächst alle anderen Kurse abschließen, bevor Sie damit beginnen können.

Zertifikat erwerben

Wenn Sie alle Kurse und das Praxisprojekt abgeschlossen haben, erhalten Sie ein Zertifikat, dass Sie für potenzielle Arbeitgeber und Ihr berufliches Netzwerk freigeben können.

how it works

Es gibt 5 Kurse in dieser Spezialisierung

Kurs1

Introduction to C# Programming and Unity

4.8
394 Bewertungen
113 Bewertungen
This course is all about starting to learn how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course doesn't assume you have any previous programming experience. Don't worry if you've never written code before; we'll start at the very beginning and work our way up to building small games by the end of the course. Throughout the course you'll learn core programming concepts that apply to lots of programming languages, including C#, and you'll also learn how to apply those concepts when you develop games. Computer programming is really fun in general, and programming games is even better! Caution: Beginning (assuming no prior programming knowledge) is not the same as easy (not hard to do). Learning to program IS hard to do, especially since this course is essentially the first half of a freshman-level college course. Meeting the course challenges while you master the material will be rewarding to you, but doing that will require hard work and maybe even a few expletives along the way. Module 1: Write your first C# console application and Unity script and learn how we store data in our programs Module 2: Learn how we use classes and objects to implement our code Module 3: Learn the basics of Unity 2D games and discover how we make decisions in our code Module 4: Get and use player input in your Unity games Module 5: Complete final peer review and take "Final Exam" “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...
Kurs2

More C# Programming and Unity

4.8
138 Bewertungen
33 Bewertungen
This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course. The material in this and the previous course is essentially our first programming course for Game Design and Development majors at UCCS. Module 1: Learn how we can store lots of data in arrays and lists and use iteration (looping) to repeat actions in your code Module 2: Learn about abstraction and how we can use it to design and implement console application classes Module 3: Learn how we can use abstraction to design and implement Unity classes Module 4: Add text output (like score!) and sound effects to your Unity games Module 5: Complete final peer review “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...
Kurs3

Intermediate Object-Oriented Programming for Unity Games

4.7
65 Bewertungen
18 Bewertungen
This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling. This course gives you even more tools to help you build great games with C# and Unity! Module 1: Start using files to implement your Unity games Module 2: Learn how inheritance and polymorphism help us write less code for our games Module 3: Implement event handling to make better object-oriented designs and add menus to your Unity games Module 4: Explore the complete implementation of a small Unity game Module 5: Complete final peer review “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...
Kurs4

Data Structures and Design Patterns for Game Developers

4.7
29 Bewertungen
7 Bewertungen
This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using various data structures and design patterns. Data structures and design patterns are both general programming and software architecture topics that span all software, not just games. Although we'll discuss these ideas in the game domain, they also apply if you're writing a web app in ASP.NET, building a tool using WinForms, or any other software you decide to build. Module 1: Explore a Dynamic Array data structure and learn the basics of algorithm analysis Module 2: Learn about and use the common Linked List and Graph data structures Module 3: Learn about and use several additional data structures: Stacks, Queues, and Trees Module 4: Learn why design patterns are so useful and discover a number of design patterns useful in game development Module 5: Complete final peer review “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...

Dozent

Avatar

Dr. Tim "Dr. T" Chamillard

Associate Professor
Computer Science

Über University of Colorado System

The University of Colorado is a recognized leader in higher education on the national and global stage. We collaborate to meet the diverse needs of our students and communities. We promote innovation, encourage discovery and support the extension of knowledge in ways unique to the state of Colorado and beyond....

Häufig gestellte Fragen

  • Ja! Um loszulegen, klicken Sie auf die Kurskarte, die Sie interessiert, und melden Sie sich an. Sie können sich anmelden und den Kurs absolvieren, um ein teilbares Zertifikat zu erwerben, oder Sie können als Gast teilnehmen, um die Kursmaterialien gratis einzusehen. Wenn Sie einen Kurs abonnieren, der Teil einer Spezialisierung ist, abonnieren Sie automatisch die gesamte Spezialisierung. Auf Ihrem Kursteilnehmer-Dashboard können Sie Ihren Fortschritt verfolgen.

  • Dieser Kurs findet ausschließlich online statt, Sie müssen also zu keiner Sitzung persönlich erscheinen. Sie können jederzeit und überall über das Netz oder Ihr Mobilgerät auf Ihre Vorträge, Lektüren und Aufgaben zugreifen.

  • You can complete the specialization 24 weeks if you overlap the last week of a course with the first week of the next course. This should work fine because the last week for those overlapping courses has a very light workload

  • None, the specialization doesn't assume you have any programming or Unity knowledge when you start

  • The specialization is designed for you to take the courses in order because each of the courses builds on the knowledge you should have learned in the previous courses. If you have previous C# programming experience and have already written some small games in Unity, you can probably shuffle the order around, though you should definitely save the Capstone for last.

  • No, the Specialization doesn't get you university credit.

  • You'll be able to program small (by commercial standards) Unity games using C#. Although most of you will certainly need to take more courses and get more experience before you can build commercial-quality games (it takes my UCCS students 4 years to get there), this specialization builds a strong foundation for you to build on.

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