Über diesen Kurs
4.9
29 Bewertungen
5 Bewertungen

100 % online

Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexible Fristen

Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.

Stufe „Anfänger“

Ca. 25 Stunden zum Abschließen

Empfohlen: 10 weeks of study, 10-20 hours/week...

Englisch

Untertitel: Englisch

100 % online

Beginnen Sie sofort und lernen Sie in Ihrem eigenen Tempo.

Flexible Fristen

Setzen Sie Fristen gemäß Ihrem Zeitplan zurück.

Stufe „Anfänger“

Ca. 25 Stunden zum Abschließen

Empfohlen: 10 weeks of study, 10-20 hours/week...

Englisch

Untertitel: Englisch

Lehrplan - Was Sie in diesem Kurs lernen werden

Woche
1
7 Stunden zum Abschließen

BASIC PROGRAMMING CONCEPTS

Why program? This lecture addresses that basic question. Then it describes the anatomy of your first program and the process of developing a program in Java using either virtual terminals or a program development environment, with some historical context. Most of the lecture is devoted to a thorough coverage of Java's built-in data types, with example programs for each....
4 Videos (Gesamt 75 min), 2 Lektüren, 2 Quiz
4 Videos
Program development16m
Built-in data types32m
Type conversion10m
2 Lektüren
Supplements for Lecture 110m
Optional Enrichment on Basic Programming Concepts10m
1 praktische Übung
Basic Programming Concepts
Woche
2
6 Stunden zum Abschließen

CONDITIONALS AND LOOPS

The if, while, and for statements are Java's fundamental control structures. This lecture is built around short programs that use these constructs to address important computational tasks. Examples include sorting, computing the square root, factoring, and simulating a random process. The lecture concludes with a detailed example illustrating the process of debugging a program....
5 Videos (Gesamt 56 min), 2 Lektüren, 2 Quiz
5 Videos
Loops: the while statement11m
An alternative: the for loop6m
Nesting11m
Debugging20m
2 Lektüren
Supplements for Lecture 210m
Optional Enrichment on Conditionals and Loops10m
1 praktische Übung
Conditionals and Loops
Woche
3
6 Stunden zum Abschließen

ARRAYS

Computing with a large sequence of values of the same type is extremely common. This lecture describes Java's built-in array data structure that supports such applications, with several examples, including shuffling a deck of cards, the coupon collector test for randomness, and random walks in a grid....
3 Videos (Gesamt 57 min), 2 Lektüren, 2 Quiz
3 Videos
Typical array-processing code23m
Two-dimensional arrays16m
2 Lektüren
Supplements for Lecture 310m
Optional Enrichment on Arrays10m
1 praktische Übung
Arrays
Woche
4
6 Stunden zum Abschließen

INPUT AND OUTPUT

To interact with our programs, we need mechanisms for taking information from the outside world and for presenting information to the outside world. This lecture describes several such mechanisms: for text, drawings, and animation. Detailed examples covered include fractal drawings that model natural phenomena and an animation of a ball bouncing around in the display window....
4 Videos (Gesamt 49 min), 2 Lektüren, 2 Quiz
4 Videos
Standard drawing9m
Fractal drawings10m
Animation6m
2 Lektüren
Supplements for Lecture 410m
Optional Enrichment on Input and Output10m
1 praktische Übung
Input and Output
Woche
5
6 Stunden zum Abschließen

FUNCTIONS AND LIBRARIES

Modular programming is the art and science of breaking a program into pieces that can be individually developed. This lecture introduces functions (Java methods), a fundamental mechanism that enables modular programming. Motivating examples include functions for the classic Gaussian distribution and an application that creates digital music....
4 Videos (Gesamt 60 min), 2 Lektüren, 2 Quiz
4 Videos
Case study: Digital audio17m
Application: Gaussian distribution12m
Modular programming and libraries14m
2 Lektüren
Supplements for Lecture 510m
Optional Enrichment on Functions and Libraries10m
1 praktische Übung
Functions and Libraries
Woche
6
6 Stunden zum Abschließen

RECURSION

A recursive function is one that calls itself. This lecture introduces the concept by treating in detail the ruler function and (related) classic examples, including the Towers of Hanoi puzzle, the H-tree, and simple models of the real world based on recursion. We show a common pitfall in the use of recursion, and a simple way to avoid it, which introduces a different (related) programming paradigm known as dynamic programming....
5 Videos (Gesamt 58 min), 2 Lektüren, 2 Quiz
5 Videos
A classic example11m
Recursive graphics11m
Avoiding exponential waste9m
Dynamic programming14m
2 Lektüren
Supplements for Lecture 610m
Optional Enrichment on Recursion10m
1 praktische Übung
Recursion
Woche
7
6 Stunden zum Abschließen

PERFORMANCE

When you develop a program, you need to be aware of its resource requirements. In this lecture, we describe a scientific approach to understanding performance, where we develop mathematical models describing the running time our programs and then run empirical tests to validate them. Eventually we come to a simple and effective approach that you can use to predict the running time of your own programs that involve significant amounts of computation....
5 Videos (Gesamt 66 min), 2 Lektüren, 2 Quiz
5 Videos
Empirical analysis11m
Mathematical models12m
Doubling method16m
Familiar examples9m
2 Lektüren
Supplements for Lecture 710m
Optional Enrichment on Performance10m
1 praktische Übung
Performance
Woche
8
1 Stunde zum Abschließen

ABSTRACT DATA TYPES

In Java, you can create your own data types and use them in your programs. In this and the next lecture, we show how this ability allows us to view our programs as abstract representations of real-world concepts. First we show the mechanics of writing client programs that use data types. Our examples involve abstractions such as color, images, and genes. This style of programming is known as object-oriented programming because our programs manipulate objects, which hold data type values....
4 Videos (Gesamt 53 min), 2 Lektüren, 1 Quiz
4 Videos
Color17m
Image processing12m
String processing15m
2 Lektüren
Supplements for Lecture 810m
Optional Enrichment on Abstract Data Types10m
1 praktische Übung
Abstract Data Types
Woche
9
6 Stunden zum Abschließen

CREATING DATA TYPES

Creating your own data types is the central activity in modern Java programming. This lecture covers the mechanics (instance variables, constructors, instance methods, and test clients) and then develops several examples, culminating in a program that uses a quintessential mathematical abstraction (complex numbers) to create visual representations of the famous Mandelbrot set....
4 Videos (Gesamt 59 min), 2 Lektüren, 2 Quiz
4 Videos
Point charges20m
Turtle graphics10m
Complex numbers22m
2 Lektüren
Supplements for Lecture 910m
Optional Enrichment on Creating Data Types10m
1 praktische Übung
Creating Data Types
Woche
10
1 Stunde zum Abschließen

PROGRAMMING LANGUAGES

We conclude the course with an overview of important issues surrounding programming languages. To convince you that your knowledge of Java will enable you to learn other programming languages, we show implementations of a typical program in C, C++, Python, and Matlab. We describe important differences among these languages and address fundamental issues, such as garbage collection, type checking, object oriented programming, and functional programming with some brief historical context....
5 Videos (Gesamt 67 min), 1 Lektüre, 1 Quiz
5 Videos
Java in context8m
Object-oriented programming8m
Type checking8m
Functional programming12m
1 Lektüre
Supplements for Lecture 1010m
1 praktische Übung
Languages
4.9
5 BewertungenChevron Right

Top-Bewertungen

von VSMay 14th 2019

Beautiful course. I am a software developer with 10+ years of experience in programming and have never realized depth of actual MATH behind all that I do. Thank you Robert Sedgewick, you are the BEST.

von BBMar 13th 2019

Excellent course, inface the best I found on any MOOC platform for a complete beginner to Java. Loved it. Would appreciate more coding assignments though. Only week 1 & 2 have those.

Dozenten

Avatar

Robert Sedgewick

William O. Baker *39 Professor of Computer Science
Computer Science
Avatar

Kevin Wayne

Phillip Y. Goldman '86 Senior Lecturer
Computer Science

Über Princeton University

Princeton University is a private research university located in Princeton, New Jersey, United States. It is one of the eight universities of the Ivy League, and one of the nine Colonial Colleges founded before the American Revolution....

Häufig gestellte Fragen

  • Sobald Sie sich für ein Zertifikat angemeldet haben, haben Sie Zugriff auf alle Videos, Quizspiele und Programmieraufgaben (falls zutreffend). Aufgaben, die von anderen Kursteilnehmern bewertet werden, können erst dann eingereicht und überprüft werden, wenn Ihr Unterricht begonnen hat. Wenn Sie sich den Kurs anschauen möchten, ohne ihn zu kaufen, können Sie womöglich auf bestimmte Aufgaben nicht zugreifen.

Haben Sie weitere Fragen? Besuchen Sie das Hilfe-Center für Teiln..