Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.
Über diesen Kurs
Kompetenzen, die Sie erwerben
California Institute of the Arts
CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions.
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Top-Bewertungen von INTRODUCTION TO GAME DESIGN
Fran Krause is the best teacher. He really knows what are games, what we use them for and How make them fun! In simply steps he tought me that game designing is what i want to do in my life
Simple, clean course that focuses beautifully on the core of what is being taught. Also very enjoyable vibe to the instructor and the assignments; there's a puppet as a TA... enough said. :)
Excellent course. Fran is such a good teacher. He addressed all my previous concerns regarding game design and explained the fundamental features in easy to approach and direct ways.
I really enjoyed the course. The assignments helped me think about games in new ways, and I developed several that I will be able to use with my high school language arts students.
Über den Spezialisierung Game Design: Art and Concepts
Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game.
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